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Bitte beachten Sie, dass dieses Bild urheberrechtlich geschützt ist. Für die Nutzung gelten folgende Bestimmungen:
- Vollständige und unveränderte Abbildung
- Nach Möglichkeit Angabe von © Magellan Verlag
- Nur für private oder redaktionelle Zwecke
- Kommerzielle Nutzung nur nach Genehmigung
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More titles in this series
In the Land of Fire and Ice, Fenja’s summer is off to a rocky start: Her sister and best friend are off on their own adventures, their farm is run over by tourists, and her stern dad just sold her favourite horse. Then, a group of the mysterious Hidden People appears in the region and suddenly strange things are happening and old legends come true. But why did the Midnight Rider ty to steal their horse Baldur? To protect him, Fenja has to figure out what’s going on, even if she has to go against her father’s explicit instructions. Can the Huldufólk girl Elva help her with that? Soon, Fenja finds her-self wrapped up in a momentous quest spanning millennia …
Legend has it that their death leads to the birth of a new Horse of Fire and new Horse of Ice. These horses must be protected like the nature you live in. They form the heart of the island, which is called Iceland today.Since her last adventure with Fenja, Elva has had visions of a mare in great danger, calling her. Who is this horse? Might it be the legendary “Horse of Ice”? The girls head on an adventurous ride across the highlands to follow the silver trail – and have several mysterious encounters along the way. They need to protect the Horse of Ice at all cost! But will they find the mare before time runs out?
One firm godly stampdivides the land of fire and ice.The earth began to tremble and shake.The fire deep down erupted from a mountain andcovered the entire island in thick ashy mist. Elva and Fenja only want one thing: to enjoy the summer together with their horses. However, that turns out to be difficult with an erupting volcano and mysterious voices and shadows that shouldn’t be there. Keeping Baldur and Silfra’s secret becomes harder and harder as everyone seems to be after them – endangering not only the horses but also the girls’ lives.
In the Land of Fire and Ice, Fenja’s summer is off to a rocky start: Her sister and best friend are off on their own adventures, their farm is run over by tourists, and her stern dad just sold her favourite horse. Then, a group of the mysterious Hidden People appears in the region and suddenly strange things are happening and old legends come true. But why did the Midnight Rider try to steal their horse Baldur? To protect him, Fenja has to figure out what’s going on, even if she has to go against her father’s explicit instructions. Can the Huldufólk girl Elva help her with that? Soon, Fenja finds herself wrapped up in a momentous quest spanning millennia …
Finally, Fenja and her friends know Gróa’s secret. But new questions arise: Where is the magic portal the hidden voices talked about? And should the ancient magic of Galdur actually be released or would this lead to a revival of the old feud between the Huldu tribes? Then suddenly, the earth shakes and fire emerges from the deep – a dangerous fire just below the ice. The cycle of magic is disrupted and the powers holding Iceland together seem to be out of control. Fenja and her friends know: only real magic can stop this force! Together with their horses, they venture on a fateful journey ...
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Today, highland cow Shaggy and his friends have to go on a longer trip than usual as farmer Obbo wants them to graze the jitters-meadow. Along the way, a tractor appears, which seems to chase them. The animals try everything in their power to outpace it – and suddenly, everything looks so differently … Did they just get udderly lost?
Otti Wurfel is so excited: He’s finally getting his very own stone and the special mission that comes with it. But instead of a fun stone, which has been his dream, he gets a boring wish stone. Now Wurfel has to set out and help a human family – in secret. Too bad Wurfel makes a mistake and turns visible for the whole family. And not just that, every wish he tries goes awry. How is he going to fix all of this?
A chill summer in the hammock? Not for Nelly and alpaca Montserrat! The invisible ghost needs their help: he finally wants to be seen. It doesn’t help that Montserrat is the only one who’s able to hear him. Luckily, Dr. Frankenstein – the very expert for all things monsters – is Nelly’s great-great-great-grandpa. When Nelly sends him a letter, she actually receives an answer even though her relative has been dead and gone for a very long time. This can mean only one thing – total brain chaos!
When he finally receives a fun stone after all, Wurfel doesn’t hold back, constantly using it with his new human friends. Suddenly, however, the fun stone starts acting up – and turns Paul into an Otti. Without further ado, Wurfel takes Otti-Paul to his school in the hopes of figuring out how to turn him back. But keeping the truth hidden is hard and the fun stone just won’t cooperate. Wurfel needs help – but for that, he has to admit he broke the rules again …
There are more secrets in the quiet village Wülsten an der Löhne than it seems at first sight. Mathilda and Finn hear a mysterious rumour concerning the local bathing lake. Out of the blue, the lake has to go in order to make room for a new leisure park. And what’s more, head boy Sören and his family behave kind of suspiciously. The friends are sure: there is something shady going on!
Sleeping, eating, hunting annoying robin Ralf, sleeping. Tomcat Knutbert is living his best life – until one day, said life is gravely disturbed. A beast is wreaking havoc in his neighbourhood and because Knutbert happened to be one too many times in the wrong place at the wrong time, he becomes suspect number one. To wash himself clean of all accusations and save his fur, he has to get matters into his own paws and catch the real culprit – with unexpected consequences. Suddenly, Knutbert finds himself with a pet rat on his paws …
Summer holidays on an island with Mum – Ino is overjoyed! Unfortunately, their hotel is in financial trouble since their regular guest, the Countess Carlotta, has chosen a different hotel to reside in. When Ino and the hotel owner’s daughter Merle find out that the Countess’s most valuable necklace has disappeared, they form a plan: find the necklace and win back the Countess’s favour to save the hotel. The two embark on a treasure hunt across the island, but the puzzle pieces to the mystery they uncover along the way just don’t seem to fit together. Will they be able to find out what happened to the necklace after all?
Finally, Fenja and her friends know Gróa’s secret. But new questions arise: Where is the magic portal the hidden voices talked about? And should the ancient magic of Galdur actually be released or would this lead to a revival of the old feud between the Huldu tribes? Then suddenly, the earth shakes and fire emerges from the deep – a dangerous fire just below the ice. The cycle of magic is disrupted and the powers holding Iceland together seem to be out of control. Fenja and her friends know: only real magic can stop this force! Together with their horses, they venture on a fateful journey ...
Kaja and ship’s kobold Pick start full speed ahead into a new adventure. They desperately want to bring back the sailing ship to the sea. However, on their journey, they discover more and more mysteries. Who is the stowaway on the ship and what is neighbour Mr Wecklin scheming in regards to Pick’s mystic snail shell?
No way! The attempt of class 6G to get back home failed again. This time, the class ends up in South Africa, just below Table Mountain. They quickly recognise how lucky they are with this detour. After all, this country has everything from endless vastness, over wild animals, to vibrant cities. But the dangerous Chrononauts are still hard on their heels. And as if this wasn’t enough already, a part of the class decides to travel into the past on their own, which brings a powerful time guardian to the scene. Will they manage to find their way back to the others? And will class 6G finally get back home?
Cuddle Fin finds a mysterious present in front of his door. It contains a slurpophant that inhales everything in the ocean that comes before its trunk – even whole mailboxes! There’s no way it can stay in Fishtown. Will Cuddle Fin and his friends manage to take the slurpophant back home to its family?
As the great-great-great-granddaughter of Dr. Frankenstein, Nelly’s life is far from easy: Her family is somewhat shunned, she lives in a haunted castle in the middle of nowhere, and she loves inventions – her boring parents, who would like to leave the related drama surrounding her ancestor buried in the past, not so much. Things escalate when Nelly finds her favourite alpaca dead on its meadow – and intentionally-accidentally revives it. Woops. The undead, slightly altered alpaca lady won’t shut up, has no sense of tact whatsoever, and wreaks havoc everywhere she goes. Nelly’s parents would much prefer to get rid of her as quickly as possible, but they haven’t factored in the castle ghost …
Highland cow Shaggy and his animal friends at Rosemary Farm are all eyes: Ram Haggleberry will live with them while his stable is being refurbished. But Haggleberry is no ordinary ram – he is a beauty contest ram and his next performance is just around the corner. He even hardly goes outside out of fear of ruining his fur! But Shaggy and his friends don’t see any reason why he shouldn’t come with them to graze the pasture. If that’s not a ramcipe for disaster...
Mathilda has a rather rough start in her new picture-perfect home: her grandfather has disappeared, her new classmates think she’s weird for talking to her potted plants, and she accidentally makes an enemy of the golden head boy on her first day. The town’s talent contest is the only bright spot in this dreary place. At least it could be, if everyone’s projects weren’t sabotaged and Mathilda and her new friend Finn the number one suspects. To clear their names, they have to start their own investigation, save the contest – and figure out where Mathilda’s grandfather actually went …
Fili and her best friends Anna-Sophia and Alisha are going on a school trip with the whole class. Fili is sure this will be a great adventure until she finds out that her father is coming with them. Ugh! But she doesn’t have time to be sad about it because the boys are beyond annoying and her classmate Merle seems to have a secret. If that weren’t enough to deal with already, the rabbits disappear from the petting zoo. Now Fili is quite busy saving the whole school trip...
A new adventure for the highland cow Shaggy and his animal friends at Rosemary farm is about to begin: Farmer Hermann brought four new rabbits that are supposed to live at the farm from now on. At first glance, the little furballs seem to be quite cute but looking closely they can be very feisty and cause a lot of hubbub on the herb farm. Then, a hawk appears that is after the new housemates, so Shaggy is getting really busy.
Welcome to Fishtown and the adventures of Cuddle-Fin and his friends seahorse Sebi, Mr Boxfish, and swimberry Emmi!One day, Cuddle-Fin hears about a mysterious reef on the radio. It is said that a magical turtle lives there granting wishes to visitors. Naturally, Cuddle-Fin and his friends have to find out if there’s any truth to this story and they embark on an adventurous journey. On their way, they encounter the forbidden plug, grinning seagrass, the nasty stinging jellyfish, and the Aquollo 14 …
Not only does Kaja have to spend her holidays with her mean aunt and even meaner cousin, they also happen to live in the most boring place on earth. But while exploring the neighbour's wild garden, she finds an old sailing ship and meets Pick, who turns out to be a real ship's kobold. They quickly become friends and when Kaja finds out that Pick has never left the garden and dreams about going to the sea, she has to find a way to make it happen. When her cousin thwarts her original plan, it all comes down to winning the annual regatta - but will they have a chance against their seasoned competitors?
Welcome to Fishtown and the adventures of Cuddle-Fin and his friends seahorse Sebi, Mr Boxfish, and swimberry Emmi! When Cuddle-Fin finds the invitation for the bubble championship, he and his friends are excited to participate! Fortunately, they already have an idea: a machine that produces mango flavoured bubbles! In order to build the machine, they set out to get a construction plan, machine parts, and of course a mangotree – but will they be able to assemble their machine in time?
Sugar! After the failed attempt to get back home to Mainz, the class 6G remains in a time-hold - this time they are in Italy. Nevertheless, they all agree very quickly that it could have been much worse, so they treat themselves to pizza and ice cream, blocking out every thought about home. But soon things change rapidly: Not only is class 6G thrown back to the past by accident but in the present they get involved in serious danger as well. The ruthless Chrononauts are right at their backs. They want to find out the reason why class 6G is able to travel through time and space at any cost.